Controls:

Arrow keys or "WASD" to move in a direction. You'll have to find its module first though.

"R" to reboot if you get stuck or run out of fuel. Modules collected won't be lost!

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Alex, Lawric, and Satellite's submission - a puzzle game where you're a robot who gains new controls, but is limited in the number of times it can use them.

Made in 48 hours for the GMTK Game Jam 2020 with Godot Engine.

Inspired by Minit, but instead of having time be limited, control inputs per life are limited via a fuel count.

You also start off with only one available control: moving right. Gaining more controls opens up the world all metroidvania-like. Or so we planned. (shrug)

We overscoped and didn't have enough time to finish the level design as fully as we wanted to, so there are a number of finished mechanics we were unable to put into the final build's levels, but it is playable. Have fun :)

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1)
Authorsalex, Celesti
GenrePuzzle
Made withGodot, Aseprite
Tags2D, Game Maker's Toolkit Jam, Metroidvania, Pixel Art, Sci-fi, Singleplayer, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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